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Features

Resources

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Image

Features

Resources

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ResidentEvilVillage
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Crowd Control Setup Guides

CC Setup Guides

Resident Evil Village

Getting Started

New to Crowd Control? Check out the

or check our

1. Start with the App

  • Open the Crowd Control Desktop App

  • Select Resident Evil Village from the game list

  • Follow the Auto Setup checklist (left side of the app).

2. Test Before You Stream

  • Effects can only be tested after pressing "Start Session" in the app

  • Always test a few effects before going live

  • Skipping this can lead to broken streams and confusion!

Mod Compatibility

  • Our mod is a REFramework.NET plugin built on REFramework by praydog

  • Auto Setup installs the validated REFramework development build for RE8 (API 1.15.0). The stable 1.5.9.1 release is too old.

Game Version

  • Tested with the Steam version of the game

  • Other game stores may work but have not been tested

  • Want another store supported? Submit a request in our Discord, #cc-requests

Notes

  • The mod shows its version, connection, game state, and running timed effects in a Crowd Control window. Press Insert in game to open the REFramework menu and find it.

  • If an effect does nothing, make sure you are in active single player gameplay and have loaded a save.

  • Timed effects pause automatically while the game is paused, in a menu, loading, or in a cutscene, and they restore the game's original values when they end.

  • Spawn Enemy and Spawn Special Enemy use the area's own enemy slots. They are greyed out anywhere nothing can spawn.

  • Having connection trouble? Turn on verbose logging in the Crowd Control window, then attach re2_framework_log.txt from the game directory when reporting the issue.

Uninstall

  • In the CC desktop app, select your game

  • Click the trash icon next to "Mod Installed" to run the uninstaller (removes REFramework, the bridge, and the CC mod)

Ready to get Started?

Start Streaming the Interactive Way

Have any Questions?

Check our FAQs, or join Discord for Support

Making a Game?

Consider integrating Crowd Control!